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Archive
Tag "video games"

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It’s already been posted just about everywhere else on the Intarwebs, but just in case any of the folks around here haven’t heard of it…

This is worth it for Aquaria and World of Goo alone.  Plus, you can pay anything you want for the bundle, and you get to choose where the money ends up.  Plus, the games work on Macs, Linux-boxes, or Windows PCs!

Win-win for all. Hop on it!

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PIXELS by PATRICK JEAN.
Uploaded by onemoreprod. – Arts and animation videos.

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I saw this on Kotaku.com the other day, and I thought a few of you guys might be interested in checking it out. It looks really impressive at first glance. I am interested in finding out exactly how varied the innards of the buildings are. The fully destructible environment is great, although I can see how it might start to get repetitive quickly.

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Those Vs stand for “OH FUCK SPIKEY ONE HIT MURDER-DEATH-KILLS!”

You can play the two level (it’ll take ya a good 20 minutes) demo here.

If you’re willing to take the plunge for the full game ($15, but hey, indie gaming!) you can purchase it here.

(Plus, how sweet of a domain name is that.)

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Been playing this the last day or so. It’s pretty fun.

It’s cheap too @ $10.

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In the comments section of Choof’s post about New Super Mario Bros. Wii, I mentioned that I was among those who were skeptical about the game when it was first announced.

It wasn’t necessarily due to the game itself.  I love New Super Mario Bros. for the DS.  I really do.  Hell it’s the damn game that got me to buy a Nintendo DS.

What got me skeptical about this pseudo-sequel for the Wii was the mention of a “demo play” feature that would debut in NSMB Wii.  I wasn’t able to find any articles that showed the correlation of this new “demo play” feature with NSMB Wii when I made my original comments, but I can now.

Seek and you shall find,

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Unfortunately embedding has been disabled for this video, but I highly recommend all the Juicers here (especially the ones that went to RIT) to give it a watch. It’s Gabe Newell presiding over a focus group with deaf gamers to learn more about sign language and generate feedback as ot how it could be applied to gaming (presumably Half Life 2: Episode 3, as there’s more than a couple of mentions of Alyx and DOG).

From the video’s description:

He [Newell] talks about it briefly in the second clip, so it sounds like maybe an idea that the he or the writers are working on is a deaf character/crush in Alyx’s backstory that influenced her and DOG to learn how to sign as a way of communicating around enemies without speaking. That would be fun to see how that worked into the story, and how the characters would act it out during the game.

I did laugh a bit as someone in the audience of this focus group mentioned how they see gamers when they’re back at RIT.  This could be a very interesting development if it’s fully realized, and I believe Valve should be commended for even making the effort in the first place.

Click here to go to the video.

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My latest video-game addiction has me lost in a dreamworld of never-ending explosions.  The culprit is none other than the inaugural Summer of Arcade game, ‘Splosion Man!

The premise is quite simple; you’re a man of extraordinary explosion capabilities, and you use said capabilities to traverse through 47 platforming levels (with three bosses!) in single player, with a SEPARATE multiplayer (up to four!) co-op game with another 50 levels.  There is no attack button, there is no jump button, there is no reloading or special button.

Just ‘splodin.

The level design does seem to get recycled a bit in the later areas, but the general feel of the game is just pure manic fun.  There is a lot of emphasis on reaction time as you attempt to ‘splode your way out of danger, whether from oncoming spike walls, rising water levels, mad scientists piloting huge running robots, little flying sentries that shoot lasers at you, and more.

The game itself also has a ton of personality to it.  It’s one of those games you could very easily assume that the developers (Twisted Pixel in this case) had way too much fun making.  It’s got a high level of humor, which is very apparent in the general style of the game, the animations of the main character, and not to mention that WHEN YOU BLOW UP SCIENTISTS THEY TURN INTO T-BONE STEAKS, SAUSAGE LINKS, AND OTHER MEAT PARAPHERNALIA (as opposed to big blood clouds and the like).

I’ve already beat the it (it’s addicting), but this is the type of game that’s perfect for doing speed runs.  There’s online leaderboards for the best time in each level, and within each level, there’s a hidden “cake” that usually takes a pretty observant eye to find.

It’s only 800 Microsoft Points, and unfortunately is only on Xbox Live right now, but rumors have it that it’ll show up on the PC (and hopefully other systems) some time in the future. I highly recommend getting it, if not at least getting the demo to try that out.

(There’s better quality videos on Youtube, but I like the following one as it’s one of my favorite levels)

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Video Games from MUSCLEBEAVER on Vimeo.

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Harmonix unveils Rock Band Network, which allows just about artist to submit their songs as Rock Band playable tracks.  The plan itself is just genius, in my opinion:

Rather than deal with Harmonix directly, artists and labels will submit songs to a community of Harmonix-trained freelance game developers who will prepare the tracks for “Rock Band.” Additionally, labels can either hire trained developers or school their existing employees to do the work in-house.

Songs submitted through this process must then be reviewed by other developers to check for playability, inappropriate lyrics, copyright infringement and so on. Harmonix will post approved tracks to an in-game download store separate from its existing “Rock Band” store where creators can set their own price (50 cents to $3 per song) and receive 30% of any resulting sales. Gamers will also be able to demo 30-second samples of each track.

Although originally designed to give indie and unsigned artists a way to sell music through the game, MTV quickly realized the Rock Band Network could be used to clear the bottleneck for major-label content as well. While the Harmonix team has grown from fewer than 10 programmers to a few dozen since MTV acquired the videogame developer in 2006, the company can only add about 10 new songs per week to sell through the “Rock Band” store. The same team has also been handling the development work for the upcoming “The Beatles: Rock Band,” due in September.

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This game looks exquisite. I may actually have to purchase this on Steam soon. They have single player and co-op modes. Pretty badass, and with a $30 price tag it’s pretty tempting.

Here’s some single player action:

Here’s some co-op action:

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Augmented reality is a rapidly growing trend in the gaming / graphics industry and I love seeing people push the limits of the technology. I’ve posted once or twice before about some basic prototypes that are out there, but this is really cool.

ARhrrr is a prototype game from the Georgia Tech Augmented Environments Lab and the Savannah College of Art and Design. The game requires a hand held device equipped with a new graphics processing unit called the Nvidia Tegra and a tabletop map.

Once you start the game, the buildings pop up on the screen and zombies start to flood out of them into the streets, terrorizing innocent civilians that you need to rescue. You point the camera on the device towards the zombies using the on-screen crosshair and tap anywhere on the screen to shoot. The game incorporates the use of real-world objects, skittles in this case, as game elements such as bombs.

I love seeing the AR games, but what I find the most interesting is what’s coming in the future. Augmenting reality to the point where we see a Tom Tom arrow through our contact lenses while we’re hiking in the woods, or being able to look at a building and get the contact information for the businesses inside based on GPS location. Yeah, it’s going to be real sweet.

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Horribly underrated (yet loved by a majority here @ JTB) Wii game Excitetruck is getting a sequel on April 20th!

From Nintendo Power (via Ars):

Unlike its predecessor Excite Truck, which featured normal trucks to race, Excitebots will see players riding in vehicles modeled after insects and animals. This includes robotic racer versions of turtles, frogs, ladybugs, grasshoppers, and more. You can even collect power-ups that will allow you to run around on two/four legs.

Aside from the new look, it appears that the game will play much like Excite Truck. Tilts controls will make a return, as will ground deformation. Once again, whether or not you win a competition will depend on a combination of the tricks you pull off and where you finish in the actual race.

And now… a video!

Hopefully they’ll have the option to play the game without the Wii-Wheel, as I’m personally not the biggest fan of useless pseudo-peripherals.

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Battlefield 1942 rocks my world. Kyle and I used to play this game back in high school. There was no good VOIP at the time, so we used to hold the non-portable land line phones to our heads while we played. I remember how my neck used to feel after.

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