Tag "iphone"

I’m generally not one to beat a dead horse, and although the recent debacle (full details below) with the misplaced iPhone prototype quickly achieved ‘time to make some glue’ status, this clip is worth posting. By the end I’m left asking the same question I’ve been asking for quite some time: “Really Apple…really?”

The Daily Show With Jon Stewart Mon – Thurs 11p / 10c
Daily Show Full Episodes Political Humor Tea Party

By the way, if you’re interested in reading up on the complete story, Gizmodo has provided the following collection of links. For the record, I think Gizmodo could have handled things more appropriately and professionally, but I’m not all that surprised considering their less than mature track record.

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tl;dr at the bottom …


Adobe has made moves to allow Flash applications to compile to executable applications for desktop use through the AIR runtime. Adobe announced that Flash CS5 will allow flash applications to compile through AIR to iPhone applications. This would expose worlds of nice API and functionality and ease of deployment to the iPhone stores.

Then, Apple updates its Terms of Service in 4.0 to say that “Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited.” Essentially, this term bars Flash from compiling to the iPhone. This would also theoretically ban other systems like Unity3D and Ston3D from doing the same thing, but the current forecast is that those applications will likely be allowed through while Flash is being targeted.

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Real. Bad.

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Droid Does

It’s official, the first Verizon Android phone will be called Droid. I’ve been anxiously awaiting this news for a long, long time and I could not be more excited.

Last week I posted about Verizon’s jab at AT&T and the iPhone with their “There’s a map for that” advertisement. As I suspected, it was the opener to this right uppercut. It doesn’t look like they’re going to stop anytime soon, either. I hope Apple is ready for a ruthless marketing battle, because it’s about to get real.

Hell yeah.

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Reminds me of that shotgun app Adam & Colin have.

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So I’ve been addicted to another iPhone game as of late. This time, it’s from the the fellas at Tiger Style (including former Thief designer, Randy Smith).

The description for the game is as follows:

You are a spider. One afternoon, you discover an abandoned mansion. Where is the family who lived here? What happened, and why did they leave? Search for clues as you adventure from room to room on the hunt for your next meal.

The official trailer is included above, but let me give you some of my initial impressions.

The game itself has a pretty illustrated style, and the music isn’t bad either.  The gameplay is the real draw of the game, though (as it should be).  Controlling Mr./Mrs. Spider (you have the option to change the name of the spider from the default “Leggz”,  I’ve named mine Tim) is a breeze, and feels intuitive.  Placing your finger on the right side of the screen moves the spider along to the right of the perimeter of whatever it’s on (placing your finger on the left does the opposite).   Swiping across the screen sends the spider flying in whatever direction you swiped.  Tapping on the spider, then swiping, sends the spider flying with a web-strand trailing behind.  To form a full web, you have to form an enclosed shape from the aforementioned web-strands.

There’s a combo system within the game where you score more points by eating the bugs caught in your webs and moving from web to web without touching the ground.

Supposedly there’s a semi-hidden story in the game revolving around the abandon mansion’s former tenants, but I’ve only seen bits and pieces of that story so far.  I’ve run into hidden love letters in containers above the shower, old boxing trophies, and other kitschy items indicative of what the former tenants were up to before they packed up and “got out of Dodge”, if you will.

I like the game, and maybe you will too (for only $2.99!)

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So I was having some issues upgrading my iPhone to OS 3.0.1, which is something anyone with an iPhone should do, as the vulnerability it fixes is seriously scary(first link is news story, second is link to white paper PDF, consider yourself warned), and my cat knocked the iPhone off a table, thereby disconnecting the USB cable during the upgrade.

I wasn’t too freaked out – I back up daily – but I was curious to see how the installer handles situations like this, which led me to my laptop’s syslog/Console, and this hilarious gem:

Aug  2 13:57:57 wootbook2 [0x0-0x23023].com.apple.iTunes[371]: MobileDevice: _MobileDeviceConnect_locked: This is not the droid you’re looking for (is actually com.apple.mobile.restored). Move along, move along.

I’m glad to see nerdy Star Wars jokes/easter eggs can still pass through a major tech company’s QA department.

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How many of you have walked right into a street sign or into oncoming traffic while writing an email on your iPhone? I HATE when that happens, which is why I’m so glad that Email ‘n Walk has finally arrived!

Email ‘n Walk takes a live feed from your phone’s camera and overlays the email creation screen on top of it so you can see where you’re going while you type. Now you’ll be able to see when you’re about to trip over an ugly dog BEFORE you do it, saving you from a potentially awkward situation.

It’s free, for a limited time, so you should check it out.

[via Life Hacker]

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Oh hell yes.  I’ve been waiting for this since I heard about the Application Store and simultaneously started using Mint.com.


Mint.com application for iPhone

Mint.com application for iPhone

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