Juicy!

Posts Tagged ‘3D’

New Version of Blocks Released

For those of you who have been playing the game Blocks, we’ve released a newer version of the demo. We have incorporated a lot of the feedback received from everyone and included 3 new levels. For a full rundown, check out the Darkwind Media Blog.

Thank you for playing!

Logorama

This is an animated short up for an Oscar this year that’s done almost entirely with Corporate logos, with a bit of a weird Pulp Fiction-type flair.

Check it out.

World in 3D is Vision, Venture of RIT Grads: Darkwind Media’s Democrat and Chronicle Article

Hey guys, if you missed it our article was in Sunday’s Democrat and Chronicle newspaper. We are really excited and have already received several contacts over it. It was on the front page of the business section with a huge picture of us standing there (the one from the last blog post) and nice big text. Really eye-catching.

So anyways, if you are online and want to give it a read you can find the whole article here.

Edit: By the way, there is a Joe DeJoia cameo in the article that is worth reading. I dare you to read his quote in your head and not hear it in his voice.

Vanishing Point

Vanishing Point from Bonsajo on Vimeo.

Some pretty sweet procedural animation right there

World Builder

World Builder from BranitVFX on Vimeo.

Awesomeness. I would love to work in that kind of an environment.

Rolltop

Trine – Physics Based Platformer

This game looks exquisite. I may actually have to purchase this on Steam soon. They have single player and co-op modes. Pretty badass, and with a $30 price tag it’s pretty tempting.

Here’s some single player action:

Here’s some co-op action:

Augmented Reality – ARhrrrr Zombie FPS Game

Augmented reality is a rapidly growing trend in the gaming / graphics industry and I love seeing people push the limits of the technology. I’ve posted once or twice before about some basic prototypes that are out there, but this is really cool.

ARhrrr is a prototype game from the Georgia Tech Augmented Environments Lab and the Savannah College of Art and Design. The game requires a hand held device equipped with a new graphics processing unit called the Nvidia Tegra and a tabletop map.

Once you start the game, the buildings pop up on the screen and zombies start to flood out of them into the streets, terrorizing innocent civilians that you need to rescue. You point the camera on the device towards the zombies using the on-screen crosshair and tap anywhere on the screen to shoot. The game incorporates the use of real-world objects, skittles in this case, as game elements such as bombs.

I love seeing the AR games, but what I find the most interesting is what’s coming in the future. Augmenting reality to the point where we see a Tom Tom arrow through our contact lenses while we’re hiking in the woods, or being able to look at a building and get the contact information for the businesses inside based on GPS location. Yeah, it’s going to be real sweet.

Luster Beta Has Arrived

Hey Juicers, how have you been? I haven’t been around much lately, I’ll be better I promise.

I wanted to let everyone know that you can finally get Luster installed on your Windows machine and start playing around with some demos. Head on over to the Luster Beta Sign-up page to get started. After you have signed up, we need to activate your account. Once that happens, you’ll receive an email with instructions and more details about the whole shabang.

There’s some basic tech demos available online right now, but we have some sweeter demos that will trickle out over the next week or two, including one of the music visualizers. You should definitely check out the Arthas Dance Animation, it’s pretty cool. It uses somewhat advanced lighting techniques, so if you have an older video card it may not look as great as it should. But that’s what this beta thing is all about, figuring out these little details, right?

I leave you with a video of the Arthas animation. Major props to Chris for making this happen.

Virtual heart pumps up the realism

Voxel

This has been officially juiced.

Augmented Reality: Topps 3D Live Baseball Cards

The times they are a changing…

Darkwind Launches

Darkwind Media WebsiteLuster 3D Website

Darkwind Media just put up the company website & Luster websites for the public. Give us a few days to get some Luster applications up, we’re testing the web players extensively.

Please note if you do download the players, there will be new versions very frequently. Watch the Darkwind Media Blog, because we’ll be telling people when new versions are available.

The Mac version is just a newborn, it still has some soft spots on it’s head. Be kind.

It’s done.

Today marks the end of my winter term, and the completion of my 2 minute previsualization final project. I busted this out in a grueling 48 hours of work, 40 of which I was awake straight. It’s a little rough here and there but overall I am pretty happy with it.

Things to revisit would be shadows fo’ sho, the flickering kills me. I couldn’t afford the render time to use raytraced shadows so I stuck with depthmap shadows. If I ever get around to it, I would love to add depth of field to the shots and include some sort of environmental fog. On this project I learned alot about Maya’s particle systems and really enjoyed creating the smoke trails. In a couple shots the particles are pretty rough due to some restrictions I was running into with ramp input nodes.

After the aerial dog fights it starts to fall apart a bit… When I was working on the tank/village shots I was starting to cut corners due to exhaustion and the need to meet a deadline. The most blaring issues I have with the final shots are the inconsistent lighting and the physically impossible motion paths for the planes. The 2nd to last shot of the spitfires peeling up after strafing the german column of tanks all I can thing of is this classic Star Wars quote, “Break off the attack! The shield is still up!“.

Anyways, I really just wanted to share this, I am relieved to be done with this term. I hope y’all enjoy.

More Luster Screens

I couldn’t wait, and decided to post a few screenshots. Since earlier today we’ve made a few additions to the spitfire. There will be even more tomorrow, since Choof has some tricks still up his sleeve.

Nice, Kyle

Nice, Kyle

From the side; ignore the backwards letters...

From the side; ignore the backwards letters...

Ok, for anyone who cares I’ll put in the details. First off, yes that is film grain added as a post-process. In screenshots it generally looks bad, but at runtime it really adds a cinematic quality to the image. The floor is dynamically reflecting the scene above it. The plane itself is lit with a hemisphere light as well as a single point light which follows the camera. We’ve used Kyle’s original diffuse, specular, and bump maps to add to the plane’s detail.

And, just to add some spice here’s some images from a simple visualizer I coded up at the end of one week. That’s Pontiac Dream by Boards of Canada you are looking at. I am far from done with this, but I figured I’d show a few images from it, because I think it is pretty cool.

The powerful beat of Pontiac Dream

The powerful beat of Pontiac Dream

As the orb is covered, you can see the rays shot out into the scene

As the orb is covered, you can see the rays shot out into the scene

We’ll be posting some videos again tomorrow, and hopefully a link to the newest runtime so you can see some of this stuff for yourselves.