And from this awesome article over at Kill Screen…
Some ideas don’t pan out. But along the way, a few foundational contributions are made to the nascent field of Move hacking: the maximum number of Moves connected to one computer turns out to be nine instead of seven, and the team creates a platform for integrating multiple computers to which Moves are connected. Not only does this allow 20 controllers to be in the grid, it means 18 or more players for J.S. Joust and other games.During the game jam they’re not only learning new techniques for themselves, they’re likely advancing the state of the art.
Oh fuck yes.
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