Structure Procedural System
I saw this on Kotaku.com the other day, and I thought a few of you guys might be interested in checking it out. It looks really impressive at first glance. I am interested in finding out exactly how varied the innards of the buildings are. The fully destructible environment is great, although I can see how it might start to get repetitive quickly.
Tags: 3d graphics, kotaku.com, physx, procedural, structure, video games
This entry was posted on Monday, January 25th, 2010 at 4:02 pm and is filed under No Pulp. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.
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